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Setting up your VR experience 

Setting up your VR

​To start creating sculptures in VR using Gravity Sketch. You must create an account through landingpad.me. Click the link above or below to create your account.

 

www.Landingpad.me is accessible through smartphones, digital pads, and computers. It is necessary to sign up in Landingpad to access Gravity Sketch. The landing pad website can be thought of as a digital locker for your VR creations.

 

You will also use this website to create new artwork, upload reference images, download your work to use in other digital programs, and to down load files to send to 3D printers.

 

This site is also necessary to send and receive invites to collaborate with other VR users in a Gravity Sketch VR room/environment. This is how you and the instructor will meet in VR to sculpt. 

Landing Pad Web Site

set up Landing pad
Set up safety

VR Safety

- Use your VR headset only indoors.
 

- Make sure you have space around you so you do not hit furniture the ceiling or windows.
 

- When using a tether make sure the cable is running behind you and you're near your computer
   so you do not pull the cord out.

 

- For longer sessions in VR sessions it is suggested to sit.
 

- For standing in VR. Follow your headset manufacturers set up instructions. Clear an area in your

   physical workspace to walk around in and move your arms without hitting

   furniture, your ceiling, or any windows.

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- For beginners in VR you should take frequent breaks to not strain your eyes while you're

   getting used to being in VR.

- Set your inter pupillary distance correctly.

​

- Spend time adjusting the VR headset head straps to fit you comfortably.

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- VR headsets with a refresh rate of 90 Hertz or higher will help avoid motion sickness.

​

- Do not move your head extremely fast as this will cause the VR display in your headset to

   skip while wearing it.

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End Motion Sickness

set up motion sickness

The following are some suggestions for headsets that work with Gravity Sketch. You are welcome to explore VR headset options of your own choosing. 

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- Meta Quest 2 and the Meta Quest 3 Models. With separately purchased computer tether cable.

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https://www.meta.com/quest/

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- Meta Tether

 

https://www.meta.com/quest/accessories/link-cable/srsltid=AfmBOopCaqOOwInu0B0FGYiilntLBaEn1JtWHKaDNb2wFr4J_04L3ceB

 

- HTC Vive focus series and HTC Vive pro series

​

https://shop-us.vive.com/

​

- Steam Index VR

https://store.steampowered.com/sub/354231/

VR Headset Recommendations

set up vr recommend

PC requirements to run Gravity Sketch with a tether.

​

Minimum

These are the lowest specifications required to run Gravity Sketch on older VR systems (HTC Vive, Oculus Rift). Performance will be limited with complex scenes.

​

CPU - Intel i5-4590 / AMD Ryzen 5 1500X

​

GPU - NVIDIA GTX 970 / AMD Radeon R9 290 equivalent

 

RAM - 8 GB

​

Storage - SSD with at least 20 GB free

 

OS - Windows 10

 

I/O - 1 × USB port, HDMI 1.3 video output

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Recommended

Specifications for a smoother, more reliable experience on most tethered VR headsets

(HTC Vive Pro, Oculus Rift-S, Quest 2/3 with Link).

​

CPU - Recent generation Intel i7 / AMD Ryzen 5 or greater

​

GPU - NVIDIA GTX 2060 / AMD Radeon RX 5700 or greater

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RAM - 16 GB

​

Storage - SSD with at least 50 GB free

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OS - Windows 10 or 11

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I/O - 1 × USB 3.0 port, DisplayPort 1.2 or HDMI 2.0

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Optimal

High-end specifications recommended for professional use, large projects, and the most stable performance on headsets such as Vive Pro 2, HP Reverb G2, or Quest Pro with Link.

​

CPU - Current generation Intel i7 / AMD Ryzen 7 or greater

 

GPU - NVIDIA RTX 4060 / AMD Radeon RX 7600 or greater

 

RAM - 32 GB

 

Storage - High-speed NVMe SSD with at least 100 GB free

 

OS - Windows 11

 

I/O - Multiple USB 3.0 ports, DisplayPort 1.4 or HDMI 2.1

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MacOS Support

VR support on MacOS has been reduced, therefore Gravity Sketch is not available on the MacOS platform for the time being.​​​​

Computer Requirements for Tethered VR Headsets

Set up computer requirements
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